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Ongoing v0.13a

Vessel Tactics

4.3
(4 votes)

Game Information

Version

v0.13a

Engine

Unity

Release Date

Jul 14, 2025

Last Update

Dec 26, 2025

Censorship

Uncensored

Overview

Vessel Tactics is a turn-based strategy RPG for players who want tactical combat mixed with monster girl content. It plays things straight rather than leaning on spectacle, keeping the tone matter-of-fact about its premise.

Gameplay

Battles unfold on a grid, with units taking turns to position, attack, and use abilities against enemy formations. The game builds its combat systems so that vore encounters happen as part of normal play rather than as separate scenes, tying outcomes on the battlefield to how units are managed and fed. Progress comes from assembling and adjusting a roster of units, each with their own gear and status.

Features

  • Turn-based grid combat built around monster girl units
  • Unit management covering outfits, status, and prey capacity
  • 2D character art paired with a straightforward tactics interface

Installation

1. Extract and run.

Changelog

v0.13

  • Added new outfit for Cornucopia
  • Added new outfit for Sampo
  • Cornucopia and Sampo's max prey cap temporarily increased. In future updates, you will be able to upgrade their prey cap instead
  • Lobby banner animated
  • KO'd units' chibis will now look KO'd
  • Added filter and sorting to unit select
  • Redesigned unit details menu
  • Redesigned feed menu
  • Units can now be assigned a symbol identifier
  • Added Inspect menu where you can view a units expressions and weight/vore states
  • Added prey history menu
  • Added descriptive tooltips to unit details menu
  • In-game text now supports non-english text from several languages
  • Altered the syntax of blockcode in speech/face files to be easier to read and edit
  • Added option to lobby hamburger menu to reformat existing speec/face files to the new format (For modders)
  • Expressions are now managed across all instances by a single entity instead of one for each. When a unit is placed on an image, their GUID is hooked to it and any updates made to that unit are shared across all images they are displayed on.
  • Remade blockcode of story scenes to fit new syntax and use more descriptive codes
  • Unified text writing scripts in Lobby and Battles so I don't need to duplicate code
  • Poses can now be set through speech or face
  • Monster girls will now get a randomly picked name when created
  • Redesigned mod creation menu to be less hostile
  • Reworked the way colliders are set up and stored to allow for custom colliders
  • Made and abandoned a bunch of menu drag scripts
  • Scripts that need to be enabled/disabled between menus can now be managed through a simple script instead of having each instance hardcoded
  • Lobby unit images can now fill themselves with a minimum of code required
  • Text fields that need to be rewritten for things such as stat values can now be bulk rewritten in a single line of code rather than being hardcoded
  • Credits added to main menu
  • Added analytics through Vorecade (At the moment, only tracks pred/prey in the feed menu)
  • Sprite loading optimized
  • Overhauled stomach system (again)
  • Redid a lot of old code to be better
  • Fixed a lot of bugs
  • Added a lot of bugs

v0.12

  • N/A

Vessel Tactics

v0.13a Windows
Download v0.13a
 

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