Showdown! ANDROGYNOS
Game Information
Developer
Garlic FieldVersion
v1.3
Engine
Unity
Release Date
Mar 18, 2026
Last Update
Mar 20, 2026
Censorship
Censored
Overview
Showdown! ANDROGYNOS is a pixel-art adult RPG for players who want lighthearted fantasy battles with a playful, cheeky tone.
Story
A party of futanari elves travels through forests and caves on a journey that pits them against the monstergirls inhabiting these lands, with the time of day and terrain shaping each encounter along the way.
Gameplay
Players lead their party through exploration and combat, weakening monstergirl foes before resolving fights through the game's "fuckdown" mechanic. Between excursions, the party returns to town to upgrade gear, meet other elves, and trigger scenes tied to specific conditions, building toward a fuller Monster Encyclopedia as new foes are logged.
Features
- Over 150 monstergirls to encounter, each with distinct designs from harpies to slimes
- Pixel art animations bringing combat and intimate scenes to life
- A Monster Encyclopedia that tracks progress as new creatures are discovered
- Skill growth and gear upgrades that carry over between expeditions
Installation
1. Extract and run.
Changelog
v1.3
- Improved UI usability.
- ・The UI now keeps the cursor from moving when using a mouse.
- ・The cursor transitions for unit selection have been made more intuitive.
- ・When sorting items, the index, etc., you can now move the cursor in larger increments (about 7 items at a time) using the left and right arrow keys.
- ・When the R-18 content restriction setting is enabled, character portraits during conversations will also be censored.
- ・The map will now appear when you hear the story again in the scenario request.
- ・I've corrected an issue where the required ingredients for the final dish were incorrect.
- ・The required materials for equipment have been revised to make it easier to unlock equipment overall.
- ・The required materials for equipment have been revised to make it easier to unlock equipment overall.
- ・Changed the required materials for cloth clothing, shields, and mid-game equipment.
- ・ When completing quests related to Charlotte, the amount of materials stock that increases daily now depends on the number of fields unlocked.
- ・The duration of the effects of Intense Stench Bag, Estrus Bag, and Intense Estrus Bag has been changed.
- Additionally, I've added information to the descriptions of the Estrus Bag and Intense Estrus Bag regarding the changes in the probability of encountering enemies.
- Regarding the request.
- ・Changed the reward items for some quests.
- ・Added reward items to some quests.
- ・ Increased the reward amounts for some quests.
- ・Relaxed the conditions for the final quest. It will appear after completing all quests except for the re-quest.
- Regarding combat balance.
- ・Fixed an issue where HP absorption skills sometimes did not apply.
- ・Fixed a bug where the charge effects of Sturdy Tactics and Chain Chant were being consumed even when used with support skills.
- ・Changed the appearance and description of P.O.W Shot. Performance remains unchanged.
- ・Changed the performance of some enemy skills.
- ・Changed the routines of some enemies.
- ・Changed the formation and placement of some enemies.
- ・Changed the calculation formula for the buff applied when you are the last character standing during battle.
- others
- ・The angel statue in the Uncivilized Stronghold has been moved closer to the entrance.
- ・The central structure of Uncivilized Stronghold has changed.
- ・At the start of the game, you will now have one of each of the six supply items in your inventory.
- ・The X key now has a function that speeds up combat processing or makes it easier to navigate the field.
- The main goal is to make the game easier to play overall.
- First and foremost, I think the controls have been significantly improved.
- At least, the cursor no longer wanders off...I think!
- When listing items, the cursor now aligns with the top of the item, and sorting has also been made easier.
- The item adjustments are aimed at making it easier to acquire equipment.
- Especially in the early stages, you would level up and move on to the next field before accumulating enough materials, so I think the unlocking speed has been changed to match that pace.
- Also, equipment that you couldn't unlock before is now easier to unlock in the next field.
- Additionally, the X key and X button controls have been added. Pressing X during combat will slightly increase the combat processing speed.
- The number displayed in the bottom right corner of the screen indicates the speed (maximum is 4).
- In the field, this is called "Terrain Analyze," which allows you to slightly make surrounding obstacles transparent.
- Please use this when you get lost in a dense forest.
- Also, we'll be releasing it through FANZA Doujin, with a planned release date of April 1st.
- We've been told they'll create banners and such, so you might have a chance to see it.