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Ongoing vDemo v2

Homelands

4.0
(1 votes)

Game Information

Version

vDemo v2

Engine

Others

Release Date

Apr 14, 2026

Last Update

Apr 15, 2026

Censorship

Uncensored

Overview

Homelands is a 2D adult platformer for players who want furry action with a quieter, small-scale setting. It keeps its focus tight and its tone grounded rather than sprawling.

Story

The demo follows a short stretch of life in a small settlement tucked away in the woods, focusing on the people who keep it running rather than any grand conflict.

Gameplay

Players guide a female protagonist through 2D platforming levels, fighting enemies with combat mechanics while moving through the woodland settlement and its surroundings. Exploration and combat are the core loop, with adult scenes woven into the progression rather than treated as separate content.

Features

  • Furry cast set in a modest woodland community rather than a large world
  • Hand-built 2D levels paired with side-scrolling combat encounters
  • Adult content presented within the platforming progression, including vaginal sex scenes

Notes

This is an early demo focused on core movement and combat; the developer notes that full animation and sex-scene work is still ahead.

Installation

1. Extract and run.

Changelog

vlatest

  • Demo v2

TLDR:

  • Better movement
  • Improved camera
  • Hello, everyone! I decided to release a new public version, mostly because of awful movement of the main character and bad animations. I fixed them! Now I can focus on making levels and new enemies.
  • Welp, I want to give you a little description of the animation changes ! Removed standing with fly animation. Now you can’t turn in the middle of melee attack, but system will turn mid-combo if the button is pressed. Melee attack may be started when you just finished another animation and LMB was already pressed. Removed visual stutter after melee attack. Main character takes a bigger step forward while attacking now. Removed stutter when running and changing directions. Taking off and landing happens 25% faster now and jumping mid run happens without taking off animation. Now landing triggers every time, properly. Melee attacks are 10% faster now and are not being interrupted while performing mid air. Increased running speed by 8%. Made dash more stable, now it doesn’t conflict with other animations. Dash distance was reduced by 15%. Dashing is no longer affected by gravity (useful for dashing on platforms).
  • Changed collision shape of main character, making it more suitable for a platformer. Added “coyote time” - ability to jump right after starting to fall off a ledge. Fixed execution of the lowest jumps and reduced difference between low and high jumps to 50%. Jumps feel much faster now.
  • Improved camera . Now you can look around by moving mouse to the edges of the screen. It also focuses on space mid characters when starting a dialog. And I fixed a tiny twitch when entering a new location.
  • I added a little tool for my own entertainment. A speech bubble that can appear above anything. For now, it only appears when you touch a world boundary.
  • Oh, Terri drew 5 new enemies ! I will give them to an animator soon. They look promising, right? I’m frightened by the amount of work, but hyped as well.
  • The last two weeks were really busy, as you can see! But we are getting closer to the dream game~ [No more abandoned projects]
  • Demo

Homelands

vDemo v2 Windows
Download vDemo v2
 

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