Going Immobile
Game Information
Developer
GainGameVersion
vdemo
Engine
Unreal Engine
Release Date
May 18, 2025
Last Update
Aug 20, 2025
Censorship
Uncensored
Overview
Going Immobile is a 3D survival shooter for players who want short, escalating action bursts rather than a long campaign. The tone is silly on the surface and unforgiving underneath.
Story
A witch's attempt to make fast food healthier goes wrong when a spell mix-up gives her snacks sentience. Rather than becoming a healthy meal, the food turns on her, and she now has to survive what she created.
Gameplay
Each round drops the witch into a candy-colored area where waves of animated snack enemies close in, and the only goal is to stay alive as long as possible. Credits earned between rounds go toward power increases, so runs build on each other even after a death ends the current attempt. The core test is simple: survive, spend, and see how much longer the next wave lasts.
Features
- A candy-and-fast-food world played entirely straight, with no comic asides breaking the threat
- Round-based credit system tied directly to combat performance rather than exploration
- Animated 3D enemy waves built around escalating pressure instead of fixed encounters
Installation
1. Extract and run.
Changelog
vlatest
- demo
- initial zone release