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Ongoing vdemo

Going Immobile

4.0
(1 votes)

Game Information

Developer

GainGame

Version

vdemo

Engine

Unreal Engine

Release Date

May 18, 2025

Last Update

Aug 20, 2025

Censorship

Uncensored

Overview

Going Immobile is a 3D survival shooter for players who want short, escalating action bursts rather than a long campaign. The tone is silly on the surface and unforgiving underneath.

Story

A witch's attempt to make fast food healthier goes wrong when a spell mix-up gives her snacks sentience. Rather than becoming a healthy meal, the food turns on her, and she now has to survive what she created.

Gameplay

Each round drops the witch into a candy-colored area where waves of animated snack enemies close in, and the only goal is to stay alive as long as possible. Credits earned between rounds go toward power increases, so runs build on each other even after a death ends the current attempt. The core test is simple: survive, spend, and see how much longer the next wave lasts.

Features

  • A candy-and-fast-food world played entirely straight, with no comic asides breaking the threat
  • Round-based credit system tied directly to combat performance rather than exploration
  • Animated 3D enemy waves built around escalating pressure instead of fixed encounters

Installation

1. Extract and run.

Changelog

vlatest

  • demo
  • initial zone release

Going Immobile

vdemo Windows
Download vdemo
 

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