FarmD
Game Information
Developer
SoftscaleVersion
v1.9.3
Engine
Unity
Release Date
May 10, 2026
Last Update
Jul 14, 2026
Censorship
Uncensored
Overview
FarmD is a 3D adult sandbox for players who want a relaxed, creature-focused romp without much overhead. It keeps things casual and playful rather than dramatic.
Gameplay
Players customize their character and interact with a dragon partner through a set of intimate encounters set around a home and its surroundings. The game supports both VR and desktop play, letting you choose how closely you want to be inside the action. As development continues, new partners, species, and locations are meant to widen the sandbox beyond its current focus.
Features
- Character creation tools for shaping your own player avatar
- Both VR and non-VR desktop modes for the same content
- Furry and monster-girl themed adult scenarios in a growing world
Installation
1. Extract and run.
Changelog
v1.9.3
- [general]
ADDED:
- Added support for equipping dildos to characters' hands for use in interactions.
- Added an Anthro Sit Down interaction in the bathtub.
- Added an Anthro/Anthro Servicing interaction, accessible from the solo Anthro Kneel freeform interaction.
- Added an Anthro Sit Down interaction on the loveseat in the house.
- Added an Anthro/Anthro Cuddling interaction on the loveseat, accessible from the solo Anthro Sit Down interaction.
- Added an Anthro Sit Down interaction on the living room chair.
- Added an Anthro/Anthro Chair sex interaction, accessible from the solo Anthro Sit Down interaction on the living room chair.
- Added an Anthro/Anthro Piledriver interaction, accessible either on the seat with half wall or the L-Shaped sofa in the house.
- Added an Anthro/Anthro/Anthro Spitroast interaction, accessible from the Anthro/Anthro Piledriver interaction.
- Added an Anthro/Anthro Witness Majesty interaction on the clifftops.
- Added a Feral/Anthro Use Toy interaction, accessible from the solo Feral Lift Leg interaction on the crate.
- Added a Feral/Anthro Use Toy interaction, accessible from the solo Feral Lie Down interaction on the floor with wall.
- Added a Feral Lie Down interaction for the floor-with-wall interactable.
- Added a Feral Pole Dance interaction.
- Added a Feral/Feral Doggystyle interaction, accessible from the solo Feral Pole Dance interaction.
- Added a Feral/Feral/Feral Double Penetration interaction, accessible from the Feral/Feral Riding interaction when leaning against the wall.
- Added a Feral/Feral Servicing interaction, accessible from the solo Feral Lie Down -> Sit Up position on the large sofa.
CHANGED:
- Changing a character's scale while they are in an interaction will now adjust their position accordingly, instead of needing to exit and re-enter the interaction.
- Saliva strings can now spawn when using dildos.
FIXED:
- Closing and re-opening the Interaction Guide now preserves any previously entered text filter.
- Fixed a navmesh issue that could prevent partners from interacting with the bathtub.
- Fixed some minor animation issues in a handful of interactions.
- [vr]
ADDED:
- The Inventory/Trade windows now show slots for Equipment, allowing you to equip and unequip items to slots more easily.
CHANGED:
- UI pointers now track to your controllers rather than your character's hands.
FIXED:
- Fixed a bug causing player movement and UI pointers to not work properly if the "Mirror View To Desktop" option was disabled.
- Aiming the UI pointer at a UI element will no longer take over the stick input unless it is aiming at a scrollable area.
- Fixed a bug where the "Change Interaction" button would not appear for the player after ending a freeform interaction.
- [interaction studio]
ADDED:
- Added support for equipping dildos in characters' hands in the "Edit Equipment" menu for each role.
- Added new tracker types to the "Change Alignment" event for left- and right-hand items, to align the tip of a held dildo to the target.
- Added a new animation event type, "Change Item Grip", for changing the angle that the dildo is held in the character's hand.
- Added a "Rotate Root Bone" flag in the Change Alignment animation event when aligning the hips to a target, to help prevent alignment issues with Anthro characters in some scenarios.
- Added a condition type for checking a character's current arousal level.
- Added condition types for checking if Watersports is enabled or currently active for a character.
- Added condition types for checking the absolute scale or relative scale of characters.
- Added a condition type for checking the orientation of feral characters' genitals, to help prevent some animation issues with the Gryphon models.
CHANGED:
- Aligning a cock to a penetrable now handles the "up" direction using the cock's aiming angle at the start of the alignment event, rather than a binary up or down based on the penetrable, to allow for more freedom with penetrating at different angles.
- Reworked some backend handling for character-based interactables to fix some inconsistencies with how character scaling worked, especially when scaling the first role in the interaction. If you had created character-based interactions (freeform, partner, etc) that involved non-standard scale characters, their role markers may need to be adjusted in order for animations to line up.
FIXED:
- Fixed some animation issues that could occur when an Anthro character's hips were aligned to an object while the Root bone is rotated away from a vertical orientation.
- Fixed a bug where the camera in the studio could sometimes not work properly after entering the studio directly from being in an interaction.
- Fixed a bug where fadeout transitions could be stopped midway if the interaction ended in some scenarios, causing the screen to stay black.
- [importer]
ADDED:
- Added a flag for indicating whether feral characters have rear-facing genitals (like the Gryphon) as opposed to pointing downward.