Donuts for Deer Teeth
Game Information
Developer
HyperSoftVersion
v1.1.1.8 Beta
Engine
Others
Release Date
Apr 16, 2026
Last Update
Apr 25, 2026
Censorship
Uncensored
Overview
Donuts for Deer Teeth is a top-down action game for players who want fast combat paired with light stealth and dating-sim elements. The tone is scrappy and off-kilter rather than grim.
Story
The game takes place in the Burbs, a fading, middle-of-nowhere sprawl where jobs barely cover the commute to reach them. Kudzu has swallowed the parking lots and dead big box stores that dot the area, and the security guarding what's left inside keeps getting harder to slip past.
Gameplay
Play centers on breaking into guarded locations to steal, moving between open confrontation and quiet avoidance depending on how heavy the security is. Combat leans fast and reactive, closer to a quick draw-and-dash rhythm than slow tactical planning, while light RPG elements let runs build up over time. Outside of jobs, the game shifts into a smaller-scale dating sim layer, giving the loop room to breathe between heists.
Features
- Cast of monster girl, furry, and gender-bender characters with transformation elements
- Hand-drawn 2D art style
- Proximity-based item interaction that keeps focus on movement and positioning over cursor hunting
- No explicit sexual content, keeping the focus on action and character interaction
Installation
1. Extract and run.
Changelog
v1.0.2
Fixes :
- Controller support is installed & functional!
- Control remapping & sprite updates next :V
Other additions & changes:
- the game should now auto-detect which device has recently sent an input and swap to it
- while using a controller, items are detected exclusively via proximity & ignore cursor position entirely
- the player should face an input direction while moving even if not aiming
- fixed some cameo dialogue typos
- moved audio & light colliders to the player to prevent "missed" detections
- properly locked out secondary functions when speaking with / trying to speak with NPCs
- properly locked out secondary functions when in cutscenes
- added a missing cameo
- moved the 7th pinup from Sunday to another location
- added in an exit timer as a way for players to confirm they're done w/ a level before being forced to exit
- fixed hint PC not cycling through all dialogue properly
- fixed a dialogue offset on the hint PC
- fixed hint PC using incorrect dialogue for some days
- removed a debug visual from Mari's dialogue handler
- added the same "interact charge bar" mechanic to ALL interactable items. this will help buffer interactions when using a controller
- added "press X to interact" text to a few items that were missing it
- reduced interact range slightly to cause fewer weird overlaps
- tweaked the "ruins" level to be a bit less of a straight shot from start to finish
- removed the gate from the "ruins" level
- +1 cameo sprite
- started initializing achievements; I might rush these for the weekend, we'll see
- fixed a crash w/ new keycard examine script
- replaced 1 pinup
- added 7th pinup that unlocks if you find all 6 previous pinups
- removed some missed debug text
- double checked "new game" resets when starting a new run; old stats should no longer carry over
- added a second check to make sure cops deaths aren't being double-dipped