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Ongoing v0.2

Cape Vavilos

Game Information

Developer

Nekonekolab

Version

v0.2

Engine

Others

Release Date

Jul 22, 2026

Last Update

Jul 22, 2026

Censorship

Uncensored

Overview

Cape Vavilos is a 2D corruption management game for players who enjoy schedule-based training sims with a decadent, morally murky edge. The tone stays calm and calculating, even as the temptations pile up.

Story

As a preceptor in the city of Cape Vavilos, you take in Charges handed to you by wealthy clients and shape them into whatever those clients demand: a maid fit for high society, a gladiator worthy of the arena, a scientist trusted with old archives, a concubine praised across the city. Success brings reward and standing, but Vavilos hides more behind its wealth and manners than it shows, and a careless preceptor can lose more than a client's favor.

Gameplay

Each day is planned hour by hour, balancing your Charge's physical, mental, and social needs against the specific skills your client is paying for. You act as both taskmaster and negotiator, choosing when to push discipline and when to allow indulgence to keep your Charge cooperative and invested in their own progress. Evenings bring a feedback stage where you weigh a handful of outcomes from the day's choices before setting the next one in motion.

Features

  • Hour-by-hour scheduling built around a single Charge's growth
  • Multiple training paths tied to different client demands (maid, gladiator, scholar, concubine)
  • Corruption-tinged social and physical development mechanics
  • Illustrated CG scenes marking key story and training moments

Installation

1. Extract and run.

Changelog

v0.2

Content:

  • 12 new story events spanning about 8.500 words with new CG (and some animations) covering the first 3 weeks of the game.

Gameplay:

  • Post day feedback building mini-game now only shows a max of 4 alternatives per night.

Mods and game editor:

  • Game is now able to play WebM videos.
  • Flipbook node: Plays flipbook like animations
  • Video node: Plays WebM videos.
  • Delay node: waits for x seconds.

v0.1b

Mods and game editor:

  • The game editor is now accessible from the start menu.
  • You can find its manual as a static offline website in the modding documentation folder, (just open index.htm).
  • There are some example mods provided in the mod examples folder.
  • You can now install and activate mods build with the game editor from the main menu.

Gameplay:

  • I borked Noelle's saves, you'll have to start a new file (oops) I don't intend to make a habit out of this.
  • Tutorials and the introduction can now be turned off at the start of the game.
  • Changed clickable text hinting to a glow effect, (the dancing letters effect made me seasick).
  • Post day feedback building mini-game now uses icons and color coding to convey more information more quickly to the player.
  • Increased the number of text shades to convey your charge's sentiment about outcomes from 3 to 5.
  • For a cost you can now cut short the argument sections when dishing out punishments/rewards after the first 2 turns.
  • Introduced a calendar UI
  • You can now make promises during activity bartering
  • Your charge can now approach you with attribute objectives
  • Will (previously called Temperament) is now functional, high Will charges grow more quickly but are more demanding to manage, low will charges are easier to manage but grow more slowly. Will is cultivated by respecting your charge's agency, and decreases when you don't.

Cape Vavilos

v0.2 Windows, Linux
Download v0.2
 

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