Witches Trainer Episode One
Game Information
Developer
Kitty_SFMVersion
v0.4.5p
Engine
Ren'Py
Release Date
May 18, 2026
Last Update
May 18, 2026
Censorship
Uncensored
Overview
Witches Trainer Episode One is a 3D adult visual novel with sandbox elements for players who want a fantasy academy setting with a harem structure. The tone leans lighthearted despite its darker backdrop.
Story
At the Academy of Witchery and Magic, a deadly virus unleashed by the Darkfeathers has already killed the school's previous physician and threatens the rest of the staff and students. As the Academy's new physician and its last hope, the player must administer a suppressor developed by the Higher Administration to those infected, while the investigation into the virus's origins pulls back the curtain on older secrets buried within the school.
Gameplay
Play centers on managing daily routines at the Academy: treating students and faculty, exploring locations as they open up, and building relationships with the witches who live and study there. Progress unlocks new areas, characters, and short animated scenes tied to individual routines, with a management layer governing how time and access to people develop over the course of the outbreak.
Features
- Academy setting with multiple explorable locations tied to character routines
- Animated scenes rendered in 3DCG alongside static art
- Parody elements woven into the school-and-magic premise
Installation
1. Extract and run.
Changelog
v0.3.4p
- New Character : Phoning Marble;
- New location : Academy's Public Bath;
- New event with Genna Whirlpool's brumitch broom;
- New Lina's ankle exercise ;
- New Phoning Marble necessitys system;
- Three new animations in public bath;
- Revisited Jessica's exercise;
Reworked :
- 1.Donna's exercise videos;
- 2.Lina's dancing videos, hut renders;
- 3.Prabhti's spraying sequence;
- 4.Prabhti's Jasmine arrival quest;
v0.3.1p
- New Characters : Madam Pompadure, Spraffle Ball;
- New quest-independent event system(even if You stuck on some quest - You still can progress events, by going forward in time);
- Lot's of completely new and reworked game assets, introducing deep-game content into early interactions;