Waifu Domination
Game Information
Developer
GHyperonVersion
v1.8.2
Engine
Unity
Release Date
May 14, 2026
Last Update
May 15, 2026
Censorship
Uncensored
Overview
Waifu Domination is a JOI/femdom visual experience for players who want a voiced, atmosphere-driven power exchange rather than a branching story. The tone is direct, controlled, and focused entirely on her presence.
Gameplay
Play centers on responding to a voiced dominant partner who reacts to your choices through dynamic dialogue and animated events. Scenes are randomized and shaped by node-based progression, so outcomes shift between sessions depending on whether she chooses to reward or punish. There's no character-building or exploration layer here, just a repeating loop of watching, obeying, and reacting to her.
Features
- Full voice acting built with QwQ voice synthesis
- Reactive animated scenes tied to dialogue rather than static CG
- Randomized event probability for varied replays
- Support for custom video integration
Installation
1. Extract and run.
Changelog
v1.8.2
- added improved event timing system
- added better event cleanup handling
- added delay handling after skipped events
- added delay handling after finished events
- added improved event skip support
- added improved event probability system
- added more stable naming system saving
- added better session transition handling
- added support for proper ending sequence locking
- added safer event state handling
- added improved camera reset handling after events
- added improved character rotation reset system
- fixed a bug where endings could overlap with events
- fixed a bug where pressing space during ending sequences triggered extra dialogue
- fixed a bug where skipped events instantly continued without pause
- fixed a bug where Event Only sessions could end after a single event
- fixed a bug where events could trigger while intro dialogue was still playing
- fixed a bug where characters could remain stuck at event positions after skipping
- fixed a bug where characters continued sliding after forced resets
- fixed a bug where poledance movement could break after skipping
- fixed a bug where sofa event movement could break after skipping
- fixed a bug where the event frequency slider always used incorrect values
- fixed a bug where event settings were not properly saved
- fixed a bug where speed settings overwrote duration settings
- fixed a bug where naming toggles were not saving correctly
- fixed a bug where local video lists only refreshed manually
- fixed a bug where video events could desync after cancelling
- fixed a bug where event states were not cleaned up correctly
- fixed a bug where event routines could overlap each other
- fixed multiple session flow softlocks
- fixed several animation reset issues after events
- fixed various UI and timing inconsistencies
- fixed several internal coroutine conflicts
- fixed automatic character reset after events
- fixed full Event Only session mode where only one event would play
- fixed session duration scaling
- fixed video folder auto setup
- fixed automatic example video importing
- fixed video list refresh on startup
- fixed video scaling
- short sessions now contain fewer nodes/events
- long sessions now contain significantly more content