Tirysia ~Trapped and Ravished by Status Efects~
Game Information
Developer
Rr Research SocietyVersion
v1.200
Engine
Unity
Release Date
Jun 12, 2026
Last Update
Jun 13, 2026
Censorship
Censored
Overview
Tirysia Trapped and Ravished by Status Efects is a 2D side-scrolling action game for players who enjoy combat with an adult twist. It leans into a teasing, submissive tone rather than straightforward action.
Gameplay
You fight through side-scrolling stages against female enemies and monster girls, but the real hook is what happens when you get hit by a status ailment. Taking a charm or paralysis effect on purpose pulls control away from you, walking your character straight into the enemy for a scripted defeat scene instead of a simple game over. Combat becomes a risk-reward loop where losing on purpose is often the point.
Features
- Animated CG scenes tied to specific status effects and enemy types
- A roster of monster girls and female opponents with distinct capture animations
- Defeat sequences built around mind control and domination themes rather than instant fail states
Installation
1. Extract and run.
Changelog
v1.200
- Rena & Saki
- 2 additional CG animations
- 3 additional defeat animations
- Additional motion
- Eli
- Additional CG animation
- Additional defeat animation (1 type)
- Melfina
- Additional motion
- 1 additional defeat animation
- 1 exclusive piece of equipment
v1.101
- Fixed a bug where Tilly's Max HP would incorrectly increase and her HP bar would turn black when restraining the player.
- Corrected the violation animation display during the battle against Rose.
- Modified certain status effects to prevent them from being forcibly removed when the player is violated.
- Added a feature at the Rogue-like Mode entrance to save and apply specific status effects.
- Adjusted Dagdia's "Confluence" skill selection to reduce the likelihood of duplicate skills appearing.
- Fixed swapped area images for portals (specifically the "misty area" and "wooden cabin").
- Updated "Talisman Ascension" so the animation can be canceled by moving or attacking when the "Guaranteed Trigger" upgrade is active.
- Fixed a targeting bug where coordinate attacks against Frieda would sometimes default to a location outside her hitbox.
- Fixed an issue where alternative color palettes were not applying to certain enemies.
- Fixed a bug where defeat sequences triggered via the Library menu would not play correctly.
- Added Dagdia to the Debug Room (unlocked after clearing the "Dagdia's Confluence" scenario).
- Reduced the post-animation recovery time (cooldown) for clothing-related actions.
- Modified "Emergency Escape" to allow animation cancellation by walking immediately after use.
- Significantly reduced the active duration of the "Emergency Escape" skill.
- Fixed a floating "2" artifact in area E-1 of Rogue-like Mode.