The Solarion Project
Game Information
Developer
Naughty UnderworldVersion
v0.33.1
Engine
RPGM
Release Date
Apr 1, 2026
Last Update
Apr 6, 2026
Censorship
Uncensored
Overview
The Solarion Project is a 2D animated visual novel for players who want a sci-fi crew of monster girl companions and a slow-building romance focus. The tone stays personal and character-driven rather than pure spectacle.
Story
After inheriting a starship from a father he barely knew, the protagonist sets out across the galaxy with an all-female crew, hoping to build something like a new family. As the journey continues, buried details about his father surface, unsettling truths that even the crew who once served alongside him never suspected.
Gameplay
Play unfolds as point-and-click exploration mixed with dialogue-driven visual novel scenes. Each crew member has her own backstory to uncover, and conversations let the player steer toward friendship, romance, or something shared among several companions. Choices carry weight, some leading to good outcomes and others to loss, keeping the crew's fate in the player's hands.
Features
- Distinct, fully written companions with individual personalities and histories
- Animated 2D scenes tied to character progression
- Branching dialogue choices with real consequences, not just flavor text
Installation
1. Extract to desired location. 2. Run "TheSolarionProject.exe"
Changelog
v0.33
New Content:
- Catsuki Progression (3 animated scenes, +1 nonanimated, +kiss) - Triggered after Shuma is completed
Major Changes:
- MAJOR SAVING REWORK!
- Save location is now changed to be inside your user appdata folder. This means you won't have to move save files between each new version.
- It is located inside \Users\{User}\Appdata\Local\The Solarion Project
- It is still best to save a separate slot every now and again as a backup
- Relationship locking system
- A system that will be used in the future, but also appears in Catsuki's progression
- This simulates the passage of time, instead of events instantly triggering after returning to the ship, they can be locked until enough time has passed
- Time in this context is whenever you use the ship to travel to a planet, this will count as a passage of time
- Updated character dialogue busts for all characters
- Kittenna, Shelly & Catherine have all become less thick
- Malaena's will be updated in the future
- Everyone has gotten slightly taller (or rather they have been pushed upwards showing off more of their image)
Battle System Changes:
- Behind the scenes: All load out menus / UIs now are in separate dedicated plugins as opposed to being drawn on the game map. Should be a lot smoother for any bug fixing / edits / additions that need to occur in the future
- Loadouts can now be created (and are saved automatically whenever you leave the menu or change to a different loadout)
- Malaena & Catherine animated sprite battler added, Shelly non-animated sprite battler added
- Still don't recommend using Malaena, Catherine or Shelly just yet
- Lots of new memory core unique effects added
- Renamed "Hold" cards to "Aim" cards instead
- Characters now have a "Special Gauge Gain" stat. Which is how much their special gauge increases when they make an attack. This is also affected by the selected Combat card for the character.
- Advance cards generate the least amount (Stat X 1)
- Aim cards generate an average amount (Stat x 3)
- Cover Cards generate the most amount) (Stat X 6)