The Our Time
Game Information
Developer
R6 GamesVersion
vEp. 2 R6
Engine
Ren'Py
Release Date
Jun 15, 2026
Last Update
Jun 21, 2026
Censorship
Uncensored
Overview
The Our Time is a 3D visual novel adventure for players who want a slow-burn romance set against a bleak backdrop. The tone leans somber and quiet, with warmth found in small moments between the leads.
Story
By 2047, a virus that aged people to death has wiped out most of humanity, leaving the remnants of civilization under the control of Crimson Shield. Mark, a former soldier, steps outside his shelter for the first time in years and drifts into the ruined city of Evergreen. There he meets Aria, and what follows is the rekindling of something both of them thought was gone for good.
Gameplay
Play unfolds through point-and-click exploration and dialogue choices as Mark navigates Evergreen and the people he meets there. Choices shape how relationships develop and steer the story toward different endings, with the pacing built around reading, exploring scenes, and reacting to the people around him. Intimacy scenes are woven into the narrative rather than presented as a separate system.
Features
- Post-apocalyptic setting with a small, character-driven cast rather than a large open world
- Multiple endings shaped by dialogue and story choices
- Achievements tied to specific story milestones
- Original music and sound design supporting key scenes
Installation
1. Extract the downloaded archive. 2. Run the executable file `OurTime.exe` for Windows or install the APK for Android.
Changelog
- Episode 2
- • 460 new renders (Not a massive amount, but for just over a month of work with breaks? Feels pretty good!).
- • Over 40 new sound and music files.
- • Roughly 1 hour of casual reading.
- • 5 new achievements with interesting descriptions.
- • Added French and Italian localizations (AI + minor manual tweaks). All UI graphics redrawn for these languages. Please keep in mind that these are just test versions of the translations. A massive thank you to everyone who has already tried out the release and shared their feedback and text corrections! All of these fixes will be implemented in EP3. If you would like to help with proofreading, give some tips, or point out mistakes, please don't hesitate to write in the comments here or send me a direct message.
- • Added a "Changelog" button in the Main Menu to track current and future update changes inside the game.
- • Added a "Bonus Content" button under the Achievements section. This is where I'll add exclusive photoshoots and secret renders I've made but haven't shown anyone .
- • Added a toggle to disable Scene Transitions in the settings (you'll get a warning about how it affects visuals if you turn it off).
- • Various minor UI and code fixes that I have already completely forgotten about.
- Episode 1 HotFix
- • Bard Scene fix