The Monster I Mean to Be
Game Information
Developer
ShadowEnbyVersion
v0.1.2
Engine
HTML
Release Date
Jun 19, 2026
Last Update
Jul 17, 2026
Censorship
Uncensored
Overview
Awaken in a mysterious new world, your memories lost, your body that of a slime. As The Monster I Mean to Be, explore a vast forest realm, interact with fantastical creatures, and unravel your true identity.
The Story
Traverse treacherous lands filled with danger and delight as you encounter monsters, humans, and demons. Transformations await, revealing new paths and secrets. Your journey will uncover who you truly are.
Gameplay & Mechanics
Navigate this text-based adventure, making choices that shape your destiny. Interact with captivating characters, engage in steamy encounters, and solve puzzles to progress. Manage your slime's abilities and adapt to survive.
Key Features
- Transform into various forms to access new areas and abilities.
- Engage in consensual, intimate encounters with diverse characters.
- Explore a rich, immersive world filled with secrets and surprises.
- Make meaningful choices that impact the story's outcome.
Installation
1. Extract and run.
Changelog
v0.1.2
- Revamped the transformation system, now aside from changing into different forms you can also see and change the size of your body parts (Chest/Ass/Genitals). Each form has it's own saved sizes so you can have multiple body types between forms.
- - *For now changing your body sizes is purely cosmetic, future updates will expand upon this mechanic to add new minigames and possible interactions that change depending on the state of your body.
- Added a new item to the General Shop: Pocket Mirror. With this item you unlock the ability to transform at will mostly anywhere.
- Added some clarifications about certain elements in the game.
- Added the relationship level to romanceable characters' Journal entries.
- Removed the "typewriter effect" at the start of the game.
- Fixed a bug where as a human if you tried using the quick-change option to visit Cobalt you were teleported to the Goblin Village instead (Thanks to duskdawnuwu on Itch.io for the feedback!)
- Set up a few hidden variables to prepare for future updates.
- PS.: It's reccomended to start a new save for this update, the new transformation system will most definitely break older saves. I'm currently learning how to make older saves compatible with new updates so hopefully this is the last time this happens.