Renegades Vault
Game Information
Developer
Drako ProductionsVersion
v0.25
Engine
Unity
Release Date
Jul 14, 2026
Last Update
Jul 14, 2026
Censorship
Uncensored
Overview
Renegades Vault is a sandbox management RPG for players who want harsh, dominance-driven adult content with a survival edge. The tone is grim and deliberate, built around slow accumulation of power rather than quick payoffs.
Story
In a wasteland where water matters more than life, a former criminal builds a hidden vault to survive and grow strong. Scavenging runs into the wider world bring contact with factions and settlements like Bonetown, but the real ambition is to turn a bare hideout into a base of real influence over the surrounding ruin.
Gameplay
Players split time between wasteland expeditions and vault management, scavenging resources, running quests, and trading with local factions to keep the operation funded. Captured women are brought back and put through stat-driven training, with separate fear and loyalty paths that change how each one responds over time. Progress is sandbox-paced: the player decides which activities to prioritize, how fast to expand the vault, and how far to push each captive's training.
Features
- Three enslavable characters at this stage, each with a distinct training path
- Vault upgrades affecting prison cells, training rooms, and player living space
- Visual feedback tied to room and character progression, including state-specific art
- Dystopian sci-fi setting with a management layer over the usual exploration loop
Installation
1. Extract and run.
Changelog
v0.25
- Vault Upgrades & Content*
- Added prison cell upgrades that reduce escape risk and training room upgrades with visual feedback.
- Added the first player bedroom upgrade and player training images that reflect the current room status.
- Added new cell images, including sleeping slave images when approached at night.
- Added 14 adult and 3 non-adult renders.
- Overhauled exploration event artwork and added new Bonetown exploration events.
- Improved degradation text and images.
- Combat, Arena & Skills*
- Added Combat skill training, an Arena champion reward, and injury status information to the Arena UI.
- Expanded injury variation throughout the game.
- Agility now affects combat and provides dodge checks when avoiding attacks.
- Lady Tar can now teach the player two different skills.
- Improved training dialogue for the Demonstration and Pain Play skills.
- Calendar & Day Flow*
- Migrated the game to a lore-friendly calendar system.
- Improved scene transition speed when returning to the Vault and advancing to the next day.
- Reduced unnecessary day-end messages and improved the day-end sequence.
- UI & Quality of Life*
- Added tooltips to upgrades in the Vault map.
- Added more reward and punishment feedback throughout the game.
- Clarified the Escape Risk tooltip.
- Fixed the blue line at the bottom of the screen and corrected resolution sizing.
- Fixes*
- Fixed Escape Risk displaying different values in the cell and at day end.
- Corrected dialogue length across all training texts.
- Fixed Mira's oral training displaying an unrelated bondage image.
- Added a third water purifier to the game.
- Fixed issues with the Find Mira quest.
- Fixed Vespar displaying Gutter Glee's dialogue tree instead of his own.
- Fixed the Arena panel not opening on the first click.
- Player Feedback Integration*
- The Rest button now changes to a Wait button after the third combat turn.
- Arena fights are now limited to a maximum of two slaves per day.
- Rule pressure now applies small Fear, Trauma, Relationship, and Pride effects for each rule, with Fear capped at 20.
- Day-end messages now skip or clarify guidance when slave stats are already high.
- Slowed NPC training progression to improve pacing.