NTR Fates: Anamnesis
Game Information
Developer
MystichefVersion
v0.5.2
Engine
RPGM
Release Date
Jun 12, 2026
Last Update
Jun 14, 2026
Censorship
Uncensored
Overview
NTR Fates: Anamnesis is a 2D adventure RPG for players who want dark fantasy stories built around jealousy, betrayal, and unwanted attention. The tone is grim and uneasy, with little room for a clean happy ending.
Story
Cedric, Leah, and Jill survive a botched monster hunt only to end up stranded in the mountains, where Cedric suffers a head injury that wipes out most of his memory. A remote mountain village offers shelter, but it comes with its own dangers: the monster the group failed to kill, hostile wildlife, and villagers whose hospitality hides darker intentions. Buried beneath it all is a love triangle Cedric can no longer remember, one he'll have to piece back together while trying to keep both women safe.
Gameplay
Players guide Cedric through village exploration, story-driven dialogue, and light RPG mechanics as he pieces his memory back together. Progress is tied to uncovering lore, managing threats to Leah and Jill, and working through puzzle-based sequences tied to Cedric's fragmented memories. Movement between key areas is supported by fast travel and a map that tracks crystals and points of interest.
Features
- Hand-drawn 2D art with animated scenes
- A memory-based dungeon puzzle layer tied to Cedric's recovery
- Gallery and crystal-tracking tools for reviewing unlocked content
- A fantasy village setting with its own cast of side characters
Installation
1. Extract and run.
Changelog
v0.5.2
- 1 hour of new content, lot of story progression (Chadwick lore)
- 2 new h-scenes for the maids
- a gameplay section with a bear trap puzzle (intro to the memory dungeon)
- added fast travel for the most important locations (Cedric's room, alchemy room, main hall, village)
- added map that tracks player location and number of crystals
- quality of life for the gallery crystals - there is a small preview of the scene when player gets close enough
- Day management system that places NPC's in random locations every day for added immersion, closes all doors in the mansion on new day etc.
- Main quest tracker - a special item that displays current goal when used in inventory (is not properly updated right now)
- The recovery day system - after drinking a flashback potion and going to sleep a random or a story related event plays the next day
v0.5
- introducing "light shards" an important gameplay mechanic
- about 50 minutes of content, mostly story
- 8 small scenes for Clair, these will be reworked in a later version
- proper introduction to the gallery location