Night Labyrinths
Game Information
Developer
mminitdevVersion
v2
Engine
Others
Release Date
Jul 16, 2025
Last Update
Jan 6, 2026
Censorship
Uncensored
Overview
Night Labyrinths is a turn based dungeon crawler for players who want grim monster-filled exploration with a heavy horror-adult edge. The tone stays tense and dangerous rather than playful.
Story
Each night, labyrinths filled with monsters rise up throughout the city, drawing its citizens inside. The game follows a female protagonist who gets pulled into these shifting dungeons and must fight her way through them.
Gameplay
Players move through a mix of handmade and randomly generated dungeon layouts, fighting monster girls and other creatures in turn based combat. Enemies include tentacled foes and other threats that can trigger special full-screen attacks against the player, adding risk to standard encounters. Progress means clearing rooms, managing stats and skills, and pushing deeper into new areas as they're added to the dungeon.
Features
- Turn based combat against a growing bestiary of monster girl enemies
- Mix of hand-designed and randomly generated dungeon floors
- Boss encounters tied to specific dungeon stages
- Player stat and skill system with room to build different approaches
Installation
1. Extract and run.
Changelog
v2
- New stage after the sewers added. -Boss maps added to the Courtyard and Sewer.
- Full screen H attacks have been added for some enemies. There are 9 in the current build. These enemies have a pink or red outline and have a chance of activating the attack.
- Player stats reworked (see in-game explanation in the 'How to Play' menu).
- Lots of skills were changed and new ones added.
- The cap limit of each skill can now be seen when selecting them.
- Skills that are maxed out will not show up for selection.
- Added a reroll option for white and pink skills for a cost.
- Skill preference is now determined by a tension threshold, prep actions no longer change it directly but instead lower this threshold. This change was made to provide more interaction between the normal and pink skills.
- Removed collection items, instead there are recurring items that will permanently increase your stats. These can also appear in the shop.
- Level select reworked to show the chance of the stat increase items appearing. From High, Normal, to Low based on how many were collected in that stage.
- Shop now carries a set of randomized items that change upon returning from a dungeon. The last two items are always upgrade items.
- Enemies now have properties applied to them (basically things they do).
- Enemy info screen added. By pressing the interact button you will now see what each enemy can do and which properties they have.
- Placement traps will stay active longer