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Completed v1.0.3

Monster Souls

4.3
(19 votes)

Game Information

Developer

Monster Souls

Version

v1.0.3

Engine

Unity

Release Date

Oct 27, 2025

Last Update

Jan 15, 2026

Censorship

Uncensored

Overview

Monster Souls is a 2D adult RPG for players who want gay monster encounters wrapped in a fantasy setting. The tone leans adventurous and lighthearted rather than dark.

Story

A young man discovers he can absorb a monster's essence and take on its power, shifting into hybrid forms that blend his own body with the creature's traits. That ability shapes his path through a world full of monsters, goblins, and stranger things still, each encounter offering a new form to claim.

Gameplay

Combat runs on turn-based encounters, with platforming sections linking the areas together. Absorbing a monster's essence during or after a fight grants access to its hybrid form, changing how the protagonist fights and interacts with other characters. Exploration moves the player between encampments and encounter zones, with stronger enemies and boss monsters marking clear progress points.

Features

  • Animated 2D art across characters and monster designs
  • Monster-human hybrid transformations tied to combat
  • Turn-based battles paired with platformer traversal
  • Furry and monster character designs throughout

Installation

1. Extract and run.

Changelog

v1.0.3

  • N/A

v0.3.31

  • Updated Animation Viewer to include boss monsters
  • Polish and fixes for Goblin Encampment
  • Adjusted the layout of the goblin encampment to push the player up to the tree village
  • Adjusted some encounters in the goblin encampment to hopefully engage the players more
  • Fixed issues where certain kills would no longer give exp
  • Increased exp rewards in the goblin encampment
  • Updated and tweaked a bunch of equipment properties
  • Fixed issue with Lyric unable to equip mage related armor
  • Buddy's BJ scene should set hero back to whatever form he was in before, this is still mostly a placeholder since anthro forms don't have good BJ animations
  • Added the missing reward for completing the goblin encampment mission
  • Polish and fixes for Storm Cliffs and Dragon Fortress
  • Expanded on Lyric's story in the grotto camp (WIP)
  • Updated environment art in a few places
  • Updated some room connections in the grottos in an attempt to make them more intuitive
  • Removed extra stairs room in the dragon dungeon that may have been confusing
  • Fixed some transitions in the dragon fortress to be locked/unlocked depending on their appropriate state and make things more clear
  • Fixed levers and gates in the dragon dungeon to be animated
  • Fixed issue with some treasure chests that were meant to contain multiple items but did not
  • Adjusted treasure chest loot and the locations and properties of some weapons
  • Adjusted the properties of many of Lyric's bows to be used in a variety of situations
  • Weapons can be swapped in battle, this is a bit experimental still (RB/LB on the item menu or PgUp/PgDn on keyboards)
  • Increased exp and gold rewards from lizardmen, particularly hoplites
  • Added a few new attacks to lizardmen
  • Added visual effect for drain attacks, HP drain, MP drain and Gene drain
  • Fixed issue with checkpoints not being set when loading the game which resulted in retreats setting the player back to the start of the dungeons
  • Fixed issue with battle results popup causing the player to fall through the floor when thrown in the dungeon cell (The popup was not meant to appear)
  • Changed the party position at the end of battle to be set to hero's current position
  • Added void recovery triggers to all areas

Monster Souls

v1.0.3 Windows, Mac +1
Download v1.0.3
 

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