Monster Girl Descent
Game Information
Developer
MGGEDevVersion
v0.7.3
Engine
RPGM
Release Date
Jan 5, 2026
Last Update
Jan 11, 2026
Censorship
Uncensored
Overview
Monster Girl Descent is a card-based roguelike for players who want turn-based combat mixed with adult content and a bit of risk-reward tension. The tone stays playful even when the encounters turn dangerous.
Story
A man descends into a notorious cave known for the monster girls that lurk within. Each encounter can end in victory or in capture, and the deeper he goes, the more dangerous the cave's residents become.
Gameplay
Players build and use a deck of cards to fight monster girls in turn-based battles, choosing actions that determine whether an encounter ends in combat victory or in the monster girl's favor. Runs unfold across procedurally arranged floors, with chests, events, and new opponents appearing as the player moves deeper into the cave. Losing a fight doesn't always end the run outright, but it does shift the encounter toward the enemy's terms.
Features
- Card-based strategy layered onto roguelike cave exploration
- Multiple endings depending on how runs play out
- 2D character art with detailed in-combat scenes
Installation
1. Extract and run.
Changelog
v0.2b
- Fixed minimap not showing after loading a save
- Fixed chests and characters having strange positioning on minimap and not disappearing after use, also fixed things appearing on the minimap that are not actually there.
- Improvements to the way moving to new floors works to prevent encounters reoccurring when loading a saved game
- Fixed Millenia's image being very small if you find her in the cave.
- Fixed Castle showing incorrect level on upgrade screen
- Fixes to loading saves and how encounters trigger
- Fixed Queen Bee and Spider Queen rooms causing floor counter to double
- Fixed incorrect text showing after defeating the Queen Bee and Spider Queen
v0.2a
- Fixed Save button that we broke in the last update (oops!)
- Fixed some issues with the item menu
- More Fixes to the way the floor counter works to prevent getting stuck on boss floors
- Cards now fill the screen more efficiently in the card library screen
- Fixed Artifacts menu showing "No Artifacts" text when you do have some