Idols of Love
Game Information
Developer
Unholy VesselVersion
v4.0
Engine
Others
Release Date
Apr 29, 2026
Last Update
May 22, 2026
Censorship
Uncensored
Overview
Idols of Love is a dating sim and management visual novel for players who enjoy lighter, character-focused romance games. The tone stays casual and comedic rather than dramatic.
Story
The player takes a job at an idol agency, not as a performer but as the manager responsible for a group of idol girls. The role means answering their questions, helping them through problems, and keeping their live streams running smoothly, all while trying to keep the agency (and himself) afloat.
Gameplay
Play centers on daily management tasks mixed with visual novel dialogue scenes. The player checks in on the idols, handles light stat management tied to the agency's success, and works through conversations that let him grow closer to individual girls. Additional activities are layered on top of this core loop, giving the days at the agency some variety beyond simple scheduling.
Features
- Idol-agency setting with a male protagonist in a manager role rather than a performer
- Monster girl cast members alongside the human idol roster
- Light stat-management systems tied to running the agency day to day
- 2D character art built around visual novel-style interactions
Installation
1. Extract and run.
Changelog
v2.0
- 1. Questionable update.
- This update might be a bit rough and buggy. I did test it, but I was honestly too tired to properly catch all the details. There's probably gonna be a lot of bug fixes unless I get insanely lucky.
- As I mentioned before, I’ve been completely overwhelmed with work. The main reason is that I tried to put pretty much everything else on hold just to make time for the game. Originally, I expected maybe five people to play it, so I really wasn’t prepared when so many of you showed up and started supporting me.
- Because of that, I had to quickly shift focus and figure out how to sustain development long-term. In the end, I spent more time putting all my other projects to rest, making sure I can keep working on the game, rather than actually working on content itself.
- This update was made in about 8 days, with a couple of all-nighters toward the end. I originally wanted to delay it by a couple days and include closer to a month’s worth of content, but I realized that if I kept going without a break, I’d just die right here.
- So… here it is. I hope that it's at the very least playable.
- 2. Soft Reboot. Kinda
- Since I’m now trying to make something that’s actually worth the support you’re giving me, I’ve made some changes mostly to the writing.
- Up until now, everything you saw in version 1.0 was pretty much all those characters were ever meant to be. The original idea was simple: you meet each generation of idols, spend some time with them, and then move on, so there would be generation 2 of same idols with barely any personality, generation 3, etc, you get it.
- But people ended up really liking these characters, so I took the time to properly think about who they are and they’ve grown into actual characters because of that. As a result, they’re no longer 1:1 with their original versions. They’re still close, but you might notice some differences. Older dialogue will be rewritten over time to match.
- The same goes for gameplay. The focus has shifted, so some systems are changing or being removed. For example:
- Boss gifts are no longer purchasable (though I think you can still use them. For nothing. I don't know why.)
- The "suspicion" meter is gone., sorry, girl, you were useless.
- Overall, a large part of the game has been reworked, and you’ll likely see even more of that in the next update since I’ll finally have the time to work on it properly.
- I actually have more to say, but i'll make another post couple days later or i die, peace.