Hornymon: Libido
Game Information
Developer
TimekssVersion
v0.03.1
Engine
Unity
Release Date
Jul 21, 2026
Last Update
Jul 21, 2026
Censorship
Uncensored
Overview
Hornymon: Libido is a monster-taming RPG parody for players who want a lighter, adult spin on creature-collecting adventures. The tone is playful and irreverent rather than serious.
Gameplay
Players explore the world encountering wild Hornymons, battling trainers in turn-based combat, and catching creatures to build out their own team. Captured Hornymons can be trained and evolved, items and gear are managed through an inventory, and simple quests give direction to exploration. Shops provide a place to spend earnings between encounters, tying the loop together.
Features
- Turn-based battles against wild Hornymons and rival trainers
- Catching and evolution systems for building a personal team
- Inventory, shop, and quest systems supporting the core loop
- Furry-styled monster designs with a parody take on familiar creature-collecting formats
Installation
1. Extract and run.
Changelog
v0.03.1
Update info:
- This is small update, I improve some old content and change some game sprites. Do not expect from this update too much new content.
Developer notes about this version:
- This is little update, that contain improvement of old content.
Whats new:
- OLD Sprites redrawn, new NPC sprites for: MC (this is fourth sprite for main character, anyway why not), Mr. Netoraremen (he deserve to be in style), Maeve (top tier Paladins girl), Urbosa (everyone love strong gerudo womans) and many other characters (Almoust every NPC from 0.2 version and before get a new sprite).
- New Hornymons: Aarakocra (and evolved version Pigeonkocra), ent themed hornymons (Bushado, Barkado, Oakado), Archlenmon (Fake legendary angel hornymon), tree frogs themed hornymons (Tontoad, Poitoad, Hytotoad, Capetoad).
- Quality of life improvement. You can use different moves for breakable objects, like "Cut" or "Double Cut" for trees, or use "Brick Break" or "Stone Free" for breaking stones. Some moves become more valuable then before, no more need to store weak move only for cleaning way. Same goes for "Surf" move, some moves also can allow you to swim. P.S. Old move still do their job in map exploring.
- Arceus bless world with new tiles for Elizium. I bought some tilemaps from various creators (it was little bit expensive and not every tilemaps fit my game, that's sad for me), some old locations gain redrawned with new tilemaps (most changes gain Argeil city), idoor location still untouched. Also water should have animated tiles after this update.
- Journal implemented. Now you can check your quests progression by journal in menu. Mr. Netoraremen: "Son, you forget to take your note, take it. It will help in your journey".
- Quality of life improvement. I add option for changing game animations speed, it will change animations of most fight animations and battle text. "Standart" - classic old speed, "Fast"- 2x speed, "Very Fast" - 4x speed.
- Add some new quests. I made 2 new quest, for completing them Kanami (from Strinova) will join your team, and Jareth Goblin King will join your team. Kanami and Jareth Goblin King was a requested character in my game.
Bugfixes:
- Fix wrong spawn location after fight losing. No more spatial anomalies from Palkia, you might be safer.
- Fix some wrong move effect, like missing buff for "Acrobatics" or wrong buff for "Aqua Step". And fill missing descriptions for moves. If you get some wrong effect on move let me know, we will investigate it and fix if that need.
- Fix sprite of Polaroid holding hand, now MC should hold polaroid like a normal man.
- P.S. If you have bug, when you stuck after battle or something like that, use new save files, or start game from new. If you need to start from special DM to me I give a safe file.