Heroine Rumble 2
Game Information
Developer
Enlit3dVersion
v0.38.1
Engine
Others
Release Date
Apr 24, 2026
Last Update
Apr 25, 2026
Censorship
Uncensored
Overview
Heroine Rumble 2 is a versus battle game for players who want competitive adult combat with deep character customization. The tone is playful and combative, built around contest rather than narrative.
Gameplay
Matches are fought one-on-one or in group battles against AI opponents of different skill levels, with grabs, holds, and over 70 distinct grapple positions forming the core of each fight. Players can lean on raw power or on bondage and restraint tactics to wear down an opponent, and the arena itself can be turned into a weapon through traps and rigged devices. Outside of combat, characters are built through a detailed customization system before being taken into local multiplayer bouts or AI-driven skirmishes.
Features
- Character card import and export for sharing custom fighters
- Local multiplayer for head-to-head matches against another player
- Environmental traps and restraint-based tactics as an alternative to direct combat
- Modding support for expanding the roster and match options
Installation
1. Extract and run.
Changelog
v0.38
- implemented experimental stylized "flatter" lighting, you can try it out under loadout -> data -> backdrop -> lights -> stylized at bottom
- implemented new "Card Backdrop" data field for character cards (loadout -> data -> backdrop button)
- implemented (direct) Lights under "Card Backdrop"
- implemented Ambient settings under "Card Backdrop"
- implemented Pose settings under "Card Backdrop"
- implemented "Save Camera Angle" in "Pose Settings"
- implemented "Save Pose As Idle Anim" in "Pose Settings". (note: the static pose in the card import/export is different than the idle pose in pose customization)
- implemented new grab "Loadout Type" settings in H-Lab. this is meant as the replacement for the old size-difference filter.
- implemented the following "Loadout Types": DEFAULT, VS_LARGER, VS_SMALLER, GROUP_GRAB
- increased the max number of grab loadout to 8 (from 4)
- fixed some more ui issues arising from the stackable moving frames feature
- fixed glsl crash due to using reserved keyword "input" on certain cards
- fixed size difference not displayed correctly in H-lab
- fixed bug that cause outfit with clip-planes possibly generate portraits with incorrect cutoffs
- fixed a case of clip_plane not updating correctly when outfit is damaged (such as amazon_helmet)
- fixed grab carry on +1 size opponent not working correctly
- fixed a possible cause of adding grab encore attackers prevents transitions from working
- fixed a bug that cause game crash when importing char card (and potentially from other causes)
- v0.3701 BugFix
- Added camera shake option under options-graphics
- Camera shake effect tuned down slightly
- Added color grading toggle under options-graphics
- Added experimental ultra-wide resolutions: 3840x1080 and 5120x1440
- Camera shake bonus impact now only applies to hit that knock-ups opponent instead of to all opponents in the air
- Increased lighting brightness in Neon Club
- Changed hair indirect lighting again as the previous version doesn't handle >0.5 metallic well
- Fixed a bug that cause in match dialogue duration to be too short
- Fixed item restraints not working correctly on clothed opponents
- Fixed possible game crash when referring to non-existent audio file