Grove
Game Information
Developer
Grove DevVersion
v1.0.3
Engine
RPGM
Release Date
Apr 26, 2026
Last Update
May 3, 2026
Censorship
Uncensored
Overview
Grove is an RPG for players who want an M/M-focused adult adventure with a furry cast and a slower, exploration-driven tone. It favors atmosphere and discovery over quick payoffs.
Story
Grove plays a dragon explorer and cartographer helping survey an unclaimed island for colonisation. As mapping parties push toward the far north, people start vanishing, and talk turns to curses and monstrous things creeping down from the northern expanse. Near the edge of his assigned territory, Grove is handed a strange, marked device with no explanation attached, and decides to follow it north to find out what it's for.
Gameplay
Movement centers on exploring reworked areas like a slime-infested forest and a set of cliffside caverns, fighting through a handful of enemy types along the way. Combat builds toward mini-boss encounters that test what you've picked up during exploration. Losing fights ties into dedicated Game Over sequences with their own art and writing, folding failure into the story rather than just resetting it.
Features
- Furry, monster-focused cast set in an M/M adult RPG framework
- Hand-illustrated 2D art, including full Game Over and Struggle scenes
- Corruption-driven tone woven into combat losses and encounters
- Distinct explorable zones (slime forest, cliffside caverns) with their own enemies and mini-bosses
Notes
This build covers a limited slice of the game's opening chapter rather than the complete story.
Installation
1. Extract and run.
Changelog
v1.0.3
- Added MacOS build
- Fixed issue where the Blue Slime boss fight can be initiated without Kuno in the party.
- Fixed issue where initiating the green slime secret unders fight will allow the player to move past the intended blocker afterwards.
- Fixed map title issue where loading may take longer than intended due to switching issues.
- Fixed storage box showing an undefined maximum item limit and thus causing a game freeze when an item is deposited.
- Fixed issue where losing the first fight of the Kuno double-slime encounter will fail to activate the Game Over (missing exit event processing command).
- Fixed secondary skill placeholder appearing due to two events reusing the same switch as skill checks.
- Fixed fallen image from appearing if the opponent uses an attack during a struggle (opponents should no longer be able to use regular attacks during this).
- Fixed camp background resets when interacting with the documents case in the camp, or repairing armour.
- Fixed bandit slave suit battle end to use correct game-over eventing.
- Fixed several map clipping issues.
- Fixed several instances of text clipping.
v1.0.2
- More fixes!
- Fixed some word-wrapping issues in the Slime Forest.
- Adjusted dialogue interaction with the wardrobe.
- Added force resume triggers to stuck scripted sections.
- If you're stuck in a scripted state (black gradients above and below the screen, enemies frozen), open the documents case then close it for it to reset. Alternatively walk into a new map, or interact with a tent.