Goregasm
Game Information
Developer
Haru Game Studio | RuslanHaru – –Version
v0.7
Engine
Unreal Engine
Release Date
Jul 11, 2026
Last Update
Jul 11, 2026
Censorship
Uncensored
Overview
Goregasm is a retro-style wave shooter for players who want fast, brutal horror action with adult content mixed in. It stays gritty and relentless rather than story-heavy.
Gameplay
You fight through endless waves of monstrous enemies inside the Temple, with each round growing faster and harder to survive. Between fights, you spend earned upgrades on a passive skill tree and pick abilities that change how you handle incoming hordes, from ranged projectiles to magical effects. Runs are built around escalation: the longer you last, the more chaotic the waves become.
Features
- Temple hub that expands over time, revealing new content as you progress
- Building system for placing objects in your own space, plus a photo mode for capturing runs
- A fishing mode for downtime between waves
- Retro-inspired pixel gore art paired with a simple JOI interaction
Installation
1. Extract the archive. 2. Run "Goregasm.exe".
Changelog
v0.7
- 07.11.2026 Release
- fixed minor bugs
- shader compilation reworked
- 07.03.2026 Beta Build
- A new Beta Build is available with several bug fixes and a couple of features requested by the community.
Bug Fixes:
- Fixed a spot on The Castle where players could climb onto a statue's wing, causing enemies to stop attacking as long as the player remained there.
- Fixed an enemy spawn point on The Castle where an enemy could spawn inside a pillar and become stuck.
- Fixed two locked upgrade nodes in the Bloodlust and SoulGreed skill trees.
- Fixed the ~ Life Drain skill/artifact.
- Fixed Jane's outfit not appearing during Intimacy Quests.
- Community Requested Features
- Codex Improvements
- The Codex now includes buttons that let you preview the finisher animation for each monster you've unlocked.
- I may expand the Codex further in future updates with additional content.
- More Blood
- Based on your feedback, melee attacks are now bloodier , making combat feel more impactful.
- 06.27.2026 Alpha Build
- Player Home Location
- A new peaceful location centered around the player's home (The Demon).
- Unlike the battlefields and chaotic dimensions, this area is designed to be a calm place where you can take a break from constant fighting and simply relax.
- Building Mode
- The Building Mode is now functional and includes a growing collection of decorations and furniture.
- Customize your home, arrange objects however you like, and create a space that feels truly your own.
- Fishing Mode
- A new interactive activity where you can spend some time fishing, relax, and earn additional Shards.
- Sometimes it's nice to put down the weapons for a while and enjoy a quieter side of the world.
- Photo Mode
Available in:
- Temple
- Demon Room
- Take screenshots, create your own scenes, and capture memories from your world exactly the way you want.
- Photo Mode Features
- Camera
- FoV
- Roll
- Resolution
- etc.
- Display
- Brightness
- Tint
- And other display adjustments
- etc.
- Filters
- Various visual filters
- etc.
- Color Grading
- Color balance adjustments
- etc.
- Depth of Field
- Focus controls
- etc.
- Screen Effects
- Chromatic Aberration
- Additional visual effects
- etc.
- Frames & Logo
- Add decorative frames
- Optional game logo
- Camera Types
- Orbit Camera — rotate around your character or scene
- Free Camera — move freely and find the perfect angle
- Fixed & Changed
- Fixed Bugs
- Fixed the 100 EXP cheat causing the game to get stuck.
- Fixed melee hits sometimes not registering.
Changes:
- Improved melee collision
- Reduced melee attack radius from 300 → 250
- Fixed pressing ESC inside the Skill Tree Menu opening the pause menu.
- ESC is now disabled while inside this menu.
- Fixed an issue where the mouse could still move invisibly during enemy sex scenes, sometimes causing the camera to point at the sky or ground accidentally.
- Fixed the Witch accessory/trinket floating in the air during enemy scenes instead of being attached correctly to the player.
- Fixed the floating text in Witch’s Challenge staying visible for several rounds.
- Fixed the player being able to melee attack and cast fireballs during the opening cutscene in the Witch’s Trial Boss Fight
- Features Added Based on Your Feedback
- The Void Spitter behavior was changed.
- After attacking, the enemy now:
- moves to a random point on the map
- waits for 1 second before acting again
- Added a better indicator for the Witch Store.
- The Equip button is now disabled if the ART is already equipped.
- Added a small reward after finishers.
- Finishers now heal the player for 5 HP .
- Level Polish & Balance Changes
Some levels were adjusted for better pacing:
- The Bridge → 5 rounds (Boss on Round 5)
- The Roof → 8 rounds (Boss on Round 8)
- The Castle → 10 rounds (Boss on Round 5 and 10)
Also updated the round UI text format:
- Example: Round 1 / 10