Goblin Lord Wants Me to Become a Virgin Wizard by Managing the Brothel!
Game Information
Developer
Happy PillowVersion
v1.0
Engine
Unity
Release Date
May 21, 2026
Last Update
May 22, 2026
Censorship
Uncensored
Overview
Goblin Lord Wants Me to Become a Virgin Wizard by Managing the Brothel! is a 3D management and strategy game for players who enjoy monster girl fantasy with a dark, adult edge. It plays out plainly, without excess sentiment, focused on running a place most would not admit to visiting.
Story
A goblin who has stayed virgin longer than any other in his burrow is chosen by the Goblin Lord for an unusual task: manage the burrow's brothel. The reasoning follows village rumor that a virgin who watches others mate long enough will eventually become a great wizard. He takes the job, and with it, control over the burrow's breeding operation.
Gameplay
Players build and arrange a network of cells and corridors to house slaves and manage their care and breeding. Slaves can be bred to produce offspring, which are raised and evolved into stronger goblin types, including shamans and hobgoblins, growing the burrow's army over time. Health and pregnancy states are tracked as part of running the brothel, and connections between rooms affect how slaves and goblins move through the space.
Features
- Breeding and evolution system that turns basic goblins into shamans, hobgoblins, and other stronger types
- Layout-based management of cells, corridors, and bridges that shapes how the brothel functions
- 3D animated scenes depicting the brothel's day-to-day activity
Notes
This game contains rape, necrophilia, and graphic violence themes as part of its content. Players sensitive to non-consensual or dark fantasy material should be aware before starting.
Installation
1. Extract and run.
Changelog
v1.0
Audio changes:
- Added Hounds SFX
- New BG music
Changes to corridors:
- 4 New corridors
- Changed length of some corridors
Bridges update:
- Added connections to BJ room
- Fixed few bridges' bugs
- Health detection
- Pregnancy detection
- New option in the bridges' settings to help with preventing the "blockade"
Updated animations:
- Death Hound animations
- Death Were Hound animations
- Lord's animations
Changes to the slaves' hovering UI:
- Added more details to male's UI
- Disabling the hovering slaves' UI will now make it appear when mouse is over a slave
- Added scale change settings
- Improved the fairy "mini games":
- Updated animations
- SFX
- Camera change in HJ game
Improved the selection tool:
- Added sorting to the selected list
- Added option to deselect with RMB
- Added option to drag out one of the selected
Added traits to goblins:
- Random traits will be given to a newly spawned goblin
- More traits are unlocked with more goblins in the inventory
- New goblin variants "Runebound":
- Low chance of spawning
- Used for new set of spells
New room for the Runebound goblins and spells:
- Resurrection
- Secret spell
- Sandbox conversion
- Added new room for Mushroom Gathering
- Placed slaves will gather food over time
- Special mushroom will spawn that can be clicked on for extra food
- Larvae is present at the room to distract the gatherers
- 6 New slaves. 5 of these slaves can be acquired by completing the "Adventurers' Attack" mini game
- Big thank you to everyone who participated with the votes
- The Adventurers' Attack mini game was updated
- The Death Were hound support requests now show be more usable
Other:
- Slave's main stats are now slightly randomized
- Fixed Lord's new born bug
- Added visuals inside cells to inform of new resources. Can be turned off/on in settings
- Added setting option to decide when a near death notification is showed for a favorite slave
- Updated parts of the tutorial
- Translated missing UI texts
- The High Elf special slave can now be acquired by completing the "Adventurers' Attack" mini game instead of having certain amount of hunt requests
- Added new "Exit Cell" which works just like the center hall