FurryCamp
Game Information
Developer
WagnerMuttVersion
v0.51 Free
Engine
Others
Release Date
May 4, 2025
Last Update
Jul 7, 2026
Censorship
Uncensored
Overview
FurryCamp is a 3D adult survival and social sim for players who like base building and character customization with a furry theme. It keeps a relaxed, sandbox-style tone rather than a scripted one.
Gameplay
Players gather resources, build up a camp, and interact with other characters to develop relationships, following a loop similar to life-sim and survival-crafting games. Character creation lets players shape their own protagonist, male or female, before settling into the day-to-day rhythm of building, exploring, and socializing. Adult content is woven into these social interactions rather than kept separate from the main loop.
Features
- Character creation with a range of body and identity options, including futa/trans protagonists
- Open sandbox camp-building with survival elements
- Both male and female playable protagonists
- Furry-styled 3D world and character models
Installation
1. Extract and run.
Changelog
v0.51
Added:
- Engine update to 4.5
- Added cancel sound effect
- Added a rimming sex animation
- Added hug emote
- Made grass react to player
- Added an option in the debug menu to enable the cum button (action button) just for fun
- Added subscribestar login
- Added floating on water animation
- Added proximity fade for vegetation
- Added a separate tool inside the game folder to handle rendering driver swapping and some quick access fixes
- Characters now float in water (no swimming animation yet) so the hardcode in island water barrier is gone
- Added clothes (Still needs to be hooked up to the store system)
- Added wardrobe (For now it spawns with shorts and shirt for testing)
- Seems like the AMD FSR is now fixed, so it should help getting some extra FPS
- Rock mining particles (Impact and destroy)
- Seems like both FXAA and TAA aantialiasing weren't implemented at all, so they should be working now
- DigiStore app was added but it's not working quite yet, so it's motly a placeholder
Fixed:
- Fixed a problem with the tab controls not showing hover effects
- Fixed jiggle physics data not being unique across characters (meaning hanging collision size or stiffness would affect all other NPCs)
- Fixed a bug with chests that already contain items (like the wardrobe) that allowed to dup items
- Fixed a problem with the updater trying to download files even when not authorized, breaking the patching system
- Fixed missing ass colors
- Fixed building mode not working properly when on controller since last patch
- Background music wasn't placed in the correct bus channel, so volume and filters weren't being applied
- Fixed an issue with some texture being loaded with the wrong flags and making the colors washed out
- Fixed the water shader both over's and under's broken refraction (might affect performance slightly)
- Fixed broken normals on the upper half of the tree after chopping
- Fixed tent tooltip breaking depth of field
- Fixed several controller navigation and focus issues throughout menus
- Imposters weren't blending correctly if seen from certain sides
- Improved
- Windows executables will now keep a fixed version to prevent redownloading during updates when no meaningful changes happen
- Updated all upper clothing's volume to match the character body better
- Limited navigation retracing only for characters located in the region that has been updated
- Changed some UI elements to improve phone navigation
- Changed the loading screens to match the game theme and improve respose time when booting up the game
- Updated some meshes data for less buggy bending
- Slightly thinned the humanoid dick to match penetration better
- Characters now contain lod info (Should improve performance on islands with lots of characters)