Flowerglade
Game Information
Developer
LavastoneVersion
v0.3.6 Patreon
Engine
Others
Release Date
Mar 1, 2026
Last Update
Mar 4, 2026
Censorship
Uncensored
Overview
Flowerglade is a 2D visual novel and sandbox for players who like slow, cosy fantasy settings over fast plots. The tone stays warm and lighthearted throughout.
Story
The forest of Flowerglade is home to four dormant spirits, Sunflower, Rose, Juniper, and Snapdragon, each carrying desires that have yet to wake. The player's task is simple in premise: draw those feelings out and watch each spirit come into her own.
Gameplay
Rather than following a fixed script, the player moves through the forest at their own pace, choosing which Blossom to spend time with and how quickly to move things along. Sandbox exploration sits alongside puzzle elements, giving each encounter a small obstacle to work through before it opens up further. Progress is tied to attention and patience rather than a strict story order.
Features
- Hand-drawn 2D art with a soft, painterly forest setting
- Four distinct spirits, each with her own personality and pace
- Puzzle elements woven into exploration rather than kept separate
- Player-driven pacing instead of a fixed linear path
Installation
1. Extract and run.
Changelog
v0.3.6
- No changelogs shared
v0.3.5
- We have new requests: blowjob & boob-job. For the first time our MC cums on the blossoms! Right now this is a placeholder for a bold new system. More detail on that below!
- Bug fixes and quality of life tweaks which if you've been following the trello board channel you'll be aware of.
- You may notice Flowerglade looks a little nicer overall now. A bit softer, more "floaty". This is because there's a new bloom shader over everything. Subtle soft glows on bright areas to create a softer world. We think it looks great but you can turn it off in the options menu if you disagree!
- First requests no longer reset horniness level or clothing state, so you can fo back into a conversation and continue with requests until you're satisfied. This is a stand in for going directly back into the conversation after the first request scene is finished. This is a piece of technical debt which I'll try to take care of for 0.4.
- A more complex grid system for item effects allowing for different levels of each effect. This allows a lot of modularity in the item effect! The power level is represented by a green token under the effect name. The more tokens, the more powerful. While this complexity has been added under the hood its presentation has been simplified. Numerical values are now represented by the tokens. This is a clear visual indicator rather than another number to think about. The only numbers you need to pay attention to are Passion and Blossoms.
- 10 powerful set bouquets. Experiment and see if you can find them!
- More cooking ingredients. You may find them upon entering a new area, and in Flick's shop!
- Character effects when cooking. Try bringing someone along when you go to the kitchen!
- The notification system has been overhauled to be much more consistent and clean in the UI. Mostly they only appear in the bottom right apart from a few exceptions. There’s still a bit of overlapping but this will be fixed in 0.4.