Elona+
Game Information
Developer
Ano犬Version
v2.31
Engine
Others
Release Date
Mar 22, 2025
Last Update
May 2, 2026
Censorship
Censored
Overview
Elona+ is a roguelike RPG for players who want deep character building and freeform adventuring. It has a rough, systems-heavy tone rather than a polished, story-driven one.
Gameplay
Players create a character and explore procedurally shaped dungeons and towns, fighting through turn-based combat while managing stats, gear, and a growing roster of skills. Progress comes from repeated runs and steady character growth rather than a fixed path, with the world offering side activities, trade, and odd jobs alongside combat. Adult content exists as a minor, optional layer within this larger sandbox rather than a focus of the design.
Features
- Deep character creation covering both male and female protagonists
- Turn-based combat built around long-term stat and skill growth
- Pixel-art presentation typical of classic roguelike RPGs
- Side systems like trade and odd jobs, including some adult-themed encounters
Installation
1. Extract and run elonaplus.exe If installing Custom 2.Extract the contents of the Custom-GX's archive to the main game folder and overwrite everything. 3.Run elonapluscgx.exe
Changelog
v2.31
- An overview of the game controls will now open in a new window when starting the game to ease the beginners into the game.
- For those who have mastered everything in the guide, this can be disabled in the "Message & Log" section of the settings.
- To encourage players to challenge themselves and to help bring weaker characters up to speed, 4x experience is received for attributes and skills that are below the deepest dungeon floor cleared.
- This is highlighted and explained by some new lines added to NPCs' random conversations.
- Added more town management options to Vernis, Port Kapul, and Melugas.
- We have the raccoon dog and racoon in game, so I thought I'd add more similar animals - the masked palm civet and badger - to confuse people even more.
- Can you tell these apart?
- Added another 5 new NPCs.
- Added a new status ailment: Incapable.
- Characters with this status ailment will have their turn skipped.
- Unlike Sleep and Unconscious, the only way to get rid of this is to just let it expire after some turns.
- The float cage is now usable on Incapable characters as well as those at low health.
- We have man-eating bears spawning in town, so tranquilizer guns have been implemented.
- These are far more potent than those in real life, but more importantly, these can be used without a license.
- Added another 2 new items.
- Added random weight and sell price stats to the shells and coconut crabs that can be picked up on the Seabed map.
- Also, molluscs rotted away in an instant - they now take 24 hours to rot.
- The Approval rate and Evaluation stats for town management listed in the town book and other places now vary with the Impress of NPCs placed on the map.
- When a werewolf event gets cancelled on a map because there already is a Godwolf and Kyu-bi on the map, the werewolf minigame progress now resets to 0.
- Removed violent skull sword as a potential ingredient for the shin makenn tensei recipe.
- Removed trismagistus as a potential ingredient for the big crystal bomb recipe.
- This was a temporary workaround for remaking these items. Back then, these items had a level, and this allowed players to remake them to increase their level.
- Now that they don't have an item level, this was just a confusing thing that someone could select by mistake.
- Added a new special action that allows characters to cheer for allied characters. Empathy trait can now be acquired by the player character.
- This is for non-combat characters that don't even use the Negotiation special actions.
- Sick status ailment now displays the level of the sickness.
- Increased the modifier for magic damage dealt on characters who are affected by guard break.
- Removed stone as an ingredient from stone craft recipe because its ingredients were much harder to obtain than wood craft's.
- The higher the potency of the remote blow equipment attribute, the higher the chance for an NPC to choose to use Distant Attack, capped at 90%.
- Changed some descriptions.
- [Fixes]
- Fixed summoned undead sometimes getting consumed for Kamikakushi.
- Fixed bonus skill experience for NPCs factoring in training days.
- Fixed ShikiOrigami's maximum HP modifier being wrong when recalculating it after Restore Body is used.
- Fixed having the Shooting Mode buff causing the number of turns of Bind status ailment to increase when affected by Restore Body and other effects.
- v2.24 Fix
- [Fixes]
- Fixed high jump rat not using Jumping Drop because the ID wasn't set correctly.
- I forgot to set some precautions that are necessary whenever NPCs summon more of their own type.
- Rush rats were ignoring the fact that they had already summoned rush rats and kept trying to summon more, causing an infinite loop and making the game freeze.
- The endless summoning that was ironically game-ending has been fixed.
- NPCs not in the pet list will now always be able to use shift cores in their inventory as it will ignore date and time.
- This is because it's unfair that the opponent in the EX Arena can't use it when theirs is on cooldown.
- Added precautions to prevent the crash that occurred when the opponent in the EX Arena used a shift core.
- NPCs not in the pet list will no longer change their appearance.
- Their name will change and they will receive the appropriate buffs.
- Fixed NPCs not receiving the 5 buffs when they use a shift core in their inventory.
- Added precautions to prevent overflow when calculating additional damage from the "combine ___ spells" equipment attributes.
- The additional damage from these equipment attributes is now capped so that it can only do as much damage as the original attack.
- Reduced the equipment attribute strength needed to reach that cap.
- Fixed having a tatie set for the character on the left side of a tag team causing issues like both taties becoming the same picture or disappearing when selecting certain options.
- Also, Mind unlock is no longer usable in tag evochat.
- Fixed "It only works on the Crop" message showing up for crop tiles outside farms.