Domina
Game Information
Developer
DekarousVersion
v1.1.3 Early Access Remake
Engine
RPGM
Release Date
May 16, 2026
Last Update
May 17, 2026
Censorship
Uncensored
Overview
Domina is a 2D RPG for players who want punishing femdom fantasy with a Dark Souls-inspired edge. It plays cold and severe, built around resisting rather than seeking submission.
Story
Thirteen Demonesses are gathering strength to invade Earth, and the Goddess of Light has chosen the player as the latest champion sent to stop them. Each Demoness rules her own realm, and only defeating her and claiming her magic Seal can prevent the invasion. Every one of them wants the same thing: the player's surrender, and holding out against that pull is its own struggle.
Gameplay
Players move between thirteen distinct realms from a shared hub dreamworld, fighting through each one to reach its ruling Domina. Combat sits at the center, alongside sandbox-style exploration of each realm's environment and secrets. Losing to a Domina or giving in to her doesn't just end a fight; it can shift the story toward corruption-driven outcomes and different endings depending on how much resolve the player keeps.
Features
- Thirteen realms, each with its own Domina, setting, and boss encounter
- Corruption-based progression that affects how routes and endings play out
- A hub dreamworld connecting all realms between attempts
- Perk tracking built into the menu for following character growth over a run
Installation
1. Extract and run.
Changelog
vlatest
- Added the remaining Katrina plot.
- Added Helena's torture scene which plays after Katrina locks you in her Experimentation Chamber. Full CG still WIP.
- Fixed trapdoor treasure room in the Catacombs transporting you to the wrong exit (again, sowwy)
- Fixed Katrina not playing her idle throne animation after the Portal Room scene.
- Added new tab on the bottom of the menu that tracks current Perk Points, total deaths and Corruption (Corruption is not explained by the game on purpose).
- Fixed the special combat UI for Domina fights not showing.
- Fixed issue with the grappling state not being removed correctly if you died by a grapple in a previous fight, messing up enemy actions.
- Reduced overtuned damage of Apathy-Piercing weapons such as hammers and maces to more reasonable levels.
- Debuffed Katrina's Cruelty: 13 -> 9
- Added popup to tell you to unlock perks in the Reaper's Harvest after drinking Katrina's potion.
- Quest Tracker fades out when you open a Perk Tree.
- Quest Tracker stays faded out during dialogue, instead of popping in and out inbetween lines.