Doghouse
Game Information
Developer
Mama BunnyVersion
vDemo Part 1
Engine
RPGM
Release Date
Dec 20, 2025
Last Update
Jan 2, 2026
Censorship
Uncensored
Overview
Doghouse is a horror RPG for players who want a slower, unsettling adult story rather than a lighthearted one. The tone stays grim and tense throughout, with dread taking priority over comedy.
Story
Two strangers are pulled into the same nightmare from different directions: a detective searching for his missing wife and daughter, and a boy with a strained home life and an unusual closeness with his sister. A family trip to the forest leads them both to the Secret Village, an isolated settlement ruled by a controlling religious order. They arrive together but are separated across space and time, each forced to face the village's hold on its people alone, with no clear allies and no certainty of who can be trusted.
Gameplay
Playing as either the detective or the boy, you move through the village and surrounding areas gathering items and clues that push each character's side of the story forward. Exploration is unarmed and cautious, built around avoiding danger rather than fighting it, with separate skill and progression options tied to each protagonist. The two storylines run in parallel without crossing, so choices and discoveries in one thread shape that character's fate without changing the other's path directly.
Features
- Two separate playable protagonists with distinct areas, objectives, and progression tracks
- Mixed 2D and 3D presentation with hand-placed detail meant to reinforce the village's isolation
- A time-based antagonist force that affects how each character's timeline plays out
- Adult content woven into a horror-driven narrative rather than played for comedy
Installation
- Extract all files to new folder [not only .exe file] - Run Doghouse.exe
Changelog
v1.2.9
- #Orbs to collect:
- 90 [Detective] - 18x OrbBoxes
- 25 [Boy] - 5x MiniOrbBoxes
- #SYSTEM & TECH
- added the ability to move in 8 directions
- added Bloodline activation in-game menu
- added Taboo modes menu [will be changed soon for easier selection]
- added Detectives Skill Tree [W.I.P.]
- added in-game tutorial for each map that requires it
- added multiple details in the world for immersion [documents, etc.]
- added mini-menu at start of game [art style + difficulty level]
- added progression system for each character + interaction menu
- added stress system + HUD
- added HUD = times of day
- added continuous pursuit system [Luc-Y]
- added crafting system
- added visualization of injuries
- added information about additional content in the start menu
- 5 new maps + 16 interiors
- added improved search system for resources / racks / dumpsters / backpacks / zombie bodies
- #CONTENT & THE REST
- visually enhanced all in-game pictures [animations may still differ]
- 5 new [orb] pictures
- 1 new McKenzie file
- 6 new characters
- 15+ new scenes / animations
- #UPDATED / CHANGED
- Boy Intro [bug fixes]
- Detective mini-tutorial
- Detective Intro [minor changes]
- added introduction of each character
- added option to skip the chase scene
- #ADDITIONAL CONTENT FOR PROJECT SUPPORTERS ONLY
- opportunity to visit future update locations [monastery][not changed since 1.2.7]
- additional dialog option with Tina
- new character in the town