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Ongoing vAlpha - 0.1.10

Bound Town Project

3.3
(8 votes)

Game Information

Developer

Ryuu01

Version

vAlpha - 0.1.10

Engine

Unreal Engine

Release Date

Jan 1, 2026

Last Update

Jan 22, 2026

Censorship

Uncensored

Overview

Bound Town Project is a 3D exploration and stealth game for players who want a darker BDSM-themed setting without explicit nudity. The tone is tense and restrained rather than playful.

Story

A woman moves into Boundtown, a settlement where every resident is female. Soon after arriving, she is captured, and what follows is her attempt to navigate captivity and find a way through it.

Gameplay

Play centers on sneaking through Boundtown's spaces while avoiding recapture, managing an inventory of items carried between runs, and picking up and equipping weapons like a handgun or tonfa to defend or escape. Getting caught risks losing carried items, so movement and timing matter as much as combat. Progress comes from balancing stealth with the small amount of gear the player manages to hold onto.

Features

  • Character creation lets players shape their protagonist before entering Boundtown
  • A stealth-driven loop built around capture and retrieval rather than direct confrontation
  • Restrained BDSM themes handled through gameplay systems instead of explicit content

Installation

1. Extract and run.

Changelog

v0.1.10

  • bailing out will make u lose your whole inventory that consist of non-unique items
  • implemented inventory retrieval (it will always spawn inside checkpoint room for now)
  • handgun and tonfa are now weapons that needs to be picked up and equipped (for now u have to manually equip it in inventory then gear tab)
  • retrieval inventory will not be overwritten if the player gets re-apprehended when her status is either "escaping" Or "in custody" (there's no "escaping" state just yet)
  • implement cash (cannot be used yet since there's nothing to buy just yet, only for bail out)
  • retrieval inventory will be overwritten every time u get captured while free
  • change so kicks and melee swings don't lock into where you look into
  • reduce the tracking and animation speed of enemy attack swings
  • implement weapons as loots that gets into gear tab and equipable from inventory
  • when overwriting retrieval inventory, gear wont be cleared from the inventory, only nonunique items or gadgets
  • change lockpick to gear instead of misc
  • change the gear tab HUD
  • experimental textures used on the level, for performance testing

v0.1.9

  • change lockpick so when the action is successful, the door doesnt automaticly open
  • added text prompt to interactions / interactible sites
  • restraint icons progress bar dont follow the actual amount, but disect by 10th of each?
  • added 2 skin tone
  • added 2 hair variations

Bound Town Project

vAlpha - 0.1.10 Windows
Download vAlpha - 0.1.10
 

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