Artificial Blood
Game Information
Developer
Hyanmaru GamesVersion
v0.6.2
Engine
RPGM
Release Date
Apr 5, 2026
Last Update
Apr 6, 2026
Censorship
Uncensored
Overview
Artificial Blood is a 2D RPG for players who want gothic horror paired with netorare themes. The tone stays dark and unsettling throughout.
Story
Set in a gothic horror world, the game follows a male protagonist through events shaped by betrayal and shifting relationships, where trust between characters is never stable.
Gameplay
Players explore a sandbox world, take on turn-based battles, and work through dungeons to unlock new areas and encounters. Progress opens up further exploration and story content tied to the people the protagonist meets along the way, including monster girls and other figures from the setting.
Features
- Hand-drawn 2D character art set against a gothic horror backdrop
- Turn-based combat woven into dungeon exploration
- A recollection room for revisiting unlocked scenes
Installation
1. Extract and run.
Changelog
v0.6.2
- N.A
v0.6.1
- 10 scenes with Lucille and Werewolves in the swamp (you may access it only after acquiring a Silver Lamp through a dungeon in the misty fields)
- general bug fixing with Marshall, now he's finally playable. (You can skip it in the recollection room, but use it only to see his scenes in the room. If you use the cheat to recruit Marshall, Lucille will NOT go to him by her will untill you'll recruit him in a legit way or recruit Isolde)
- a visual bug where Lucille's chcker red cross didn't appear on size comparison scenes has been fixed
- added cock comparison between marshall and eadric. Also added the same skill for a future werewolf companion
- Fixed a bug that prevented Lucille to go to Marshall (still present if you use cheats to recruit him)
- well fixed a fuckton of bugs that prevented Lucille to go to Marshall in general
- Fixed a dialogue in the intro, also an image in the intro that didn't fit properly in the screen + added new character sprites in the mysterious palace cutscene
- changed UI and font
- renamed "magic" in witchcraft
- fixed a bug that prevented daily events to work
- fixed a minor mistake in a cutscene with Helm
- fixed some typos