A Home Between Us
Game Information
Developer
Kia ZhumeVersion
v0.3.8b
Engine
Ren'Py
Release Date
Apr 10, 2026
Last Update
Mar 21, 2026
Censorship
Uncensored
Overview
A Home Between Us is a slice-of-life visual novel and life sim for players who want a quiet, grounded story over spectacle. The tone is heavy and reflective, with small moments carrying more weight than any big event.
Story
Riku raised his younger sisters alone after losing his parents too soon, trading away school, friends, and any future of his own so they could have one. Now they're grown and gone, and he's left alone in the same worn apartment, stuck in a routine that stopped meaning anything. A chance encounter one night with a NEET on his walk home starts to pull him out of that loop.
Gameplay
Play unfolds as a point-and-click sandbox seen through Riku's eyes, where daily routine — working, managing money, keeping himself fed — sets the pace for everything else. Choices about how to spend limited time and stats shape how the days play out, with a difficulty setting that adjusts how harsh that pressure feels. Around this survival loop, new encounters slowly open up paths away from the apartment ceiling he's memorized.
Features
- First-person point-and-click presentation built on 3D character art
- Adjustable difficulty modes that change how hard resource management hits
- A survival-focused daily loop of work, rent, food, and rest
- Animated scenes woven into the sandbox structure
Installation
1. Extract and run.
Changelog
v0.3.8b
Fixed:
- Bug Hana Event Trigger
Change:
- Reduce rent pays 150 > 100
- Increase work pay by 5/3 when in peaceful and easy mode
- Food/pill rebalance — 1:2 price: hunger ratio
- Reduce cost of drain of stats in contructions
- New
- Peacefull and Easy mode = Reduce by 50/25% of the actual stats cost when working
- Shows the difficulty picked in mc profile
v0.3.8a
Fixed:
- Fix bug on eviction
- In Work -fail (0 pay) > fail (half pay)
- Removed fixed text speed from most dialogue
- Some special scenes still have fixed pacing intentionally.
- Bait can now be bought in quantities of 1, 3, or 5
- Fish sell prices now calculate correctly
Changes:
- Reduce mental Bonus when fishing
- Increase dirtiness when fishing
- Skip Main Story Introduction
- Added Overdose mechanics
- Food Boredom mechanics
- Move money/stats in Inventory
- Fishing rod now lasts 15 uses
- Stats move in inventory
- New
- Continue of Main Story
- Continue of Ep2 Airi
- Ep1 Hana
- Ep1 Ava
- 1 H scene – Scarlet if you catch more than 16 fish
- Check fish option at the fishing spot
- Mc status in inventory
- Custom mode difficulty with food stock option
- Fridge mechanics